// caseydunham.net

Wednesday, July 21, 2010

The Seat of My Pants

It is almost August. Between my full time job, my side job, family, personal pursuits and trying to work on getting my business off the ground, I am barely able to keep up. Actually I can’t keep up.  I new the time would come when I would have to start making hard decisions about where I am going to be spending my time and the time is now.  I’m going to be busy still until probably end of August, but after that I should be back onto a somewhat sane schedule.

By this time next week I will be in Las Vegas for Defcon 18 for just under a week and than spending a few days with my family after that.  The weekend of August 20 is Ludum Dare 18 and myself and Dave from Hybrid Mind Studios are trying to get a small group of people to meet up in the Portsmouth, NH area for the weekend.

In other news Game Developers have there own Stack Exchange site now! It’s still in Beta, but head on over to http://gamedev.stackexchange.com/ and sign up!

I’m also thinking about a site redesign for the website and for the new company…

posted by Casey at 7:04 pm  

Tuesday, April 27, 2010

LD17 Fail

As much as I was looking forward to this last weekends Ludum Dare, I failed to deliver. I got off to a good start, coming up with an idea very quickly and had a good day Saturday, but in the end due to obligations I couldn’t get out of and a very bad bug that I couldn’t fix, I ended up not submitting anything.

However, I did get a chance to update my code base I was working from, so it wasn’t all bad. I am currently in the process of writing a post mortem which I will finish in the next day or so.

I am also planning on putting together a list of my favorite games from Ludum Dare 17 and even though I can’t vote on them, it will be fun to play some of the other entries as there appear to be quite a few good ones.

posted by Casey at 10:44 pm  

Friday, April 23, 2010

LD17 is a go

The theme is…ISLANDS!

I already have a pretty good idea of what I am going to be doing. I believe that the scope is perfect, the graphics will be manageable and I will be able to see it through to the end. I am going to spend a bit of time prototyping it tomorrow morning and stripping out some of my code base that I wrote for the last LD entry.

I suggest that if you are interested in learning what Ludum Dare is all about, check out the keynote from Phil Hassey, it even has a goat! PoV has also written a handy guide to getting started that’s worth reading if you have never participated in Ludum Dare.

Ludum Dare is also about the community and all participants are encouraged to post entries to the Ludum Dare blog site. I will be posting some stuff at my blog over there as well.

Now to flesh out the design a bit.

posted by Casey at 11:13 pm  

Sunday, April 18, 2010

Ludum Dare 17 Fast Approaching

Ludum Dare 17 is fast approaching and I am really looking forward to it. This will only be my second time around, starting with LD #15 (had to miss #16). I’ve been thinking a lot about what I will be using this time around. My last Ludum Dare game, Coffee Caverns, was in C++ with SDL. I was thinking about switching it up this time to use C# and the XNA framework, but I think I am just going to continue with my code from last time. I had thought about using Java and making a 4k game, but since I program in Java all day at work, it will be nice to get back into a bit of C.

In preparation, I think I might put together something simple and small, perhaps create a towlr? Maybe. Right now I am going to double check to make sure I have everything I will be using and play around with things this week. Currently, my stack will consist of the following:

I’m thinking about also putting together a play list of some sort for the weekend as well and am looking for some new music to listen too. If I put something together I will share the list as well.

posted by Casey at 2:43 pm  

Saturday, February 6, 2010

Getting my ass in gear

I have never been someone to set New Year’s resolutions or to really write down my goals. For the last few years, the only goals on my mind have been to finish school, get rent paid and try to have some fun. That isn’t to say that I haven’t had any long term plans, but that my priorities were different. One thing that has always remained constant however, is my love for games and the technical challenges that they present.

Now that school is behind me and I’ve been working steadily since graduating, I’ve started to think again about my short term and long term plans. A friend of mine that I graduated with, (and who were also laid off just before graduating), decided to form an LLC just before Christmas with the intent of creating games and hopefully starting a profitable company. So, in order to keep on track, I am setting the following goals for 2010 for myself:

  • Spend more time with my family
  • Get a game accepted to XBox Live Community Games
  • Participate in every Ludum Dare 48 Hour competition
  • Start keeping a Design / Idea journal
  • Play more games
  • Post at least one blog entry a week

Nothing on this list is insurmountable or too difficult too acomplish over the course of the year. The most difficult part will be balancing my work schedule, since I do mostly contract work and work from home quite a bit, I often work too many hours. Over the next couple of months I am going to have to readjust this schedule and make sure that I am leaving enough time to put into the company and not go insane.

Don't go insane.

Don't go insane.

posted by Casey at 10:45 pm  

Sunday, September 13, 2009

Ludum Dare 15 Results

Tonight ended the Ludum Dare 15 two week voting period and the results are in! Here is the breakdown of how my entry, Coffee Caverns, did. The categories are scored on a 5.0 scale.

  • Innovation – 1.68
  • Fun – 2.41
  • Theme – 2.0
  • Graphics – 1.77
  • Audio – 1.80
  • Humor – 1.79
  • Overall – 2.23
  • Community – 2.88
  • Coolness -  26%

Overall, I placed 92 out of 107 and won a bronze medal for Coolness.

Looking over the Top 10 entries, there are a few games I didn’t get to play in there and will over the next few weeks, check them out and probably play some of the ones that I already did a couple of times to see what makes them winners in their category. I will also be taking a close look at what was used in the creation of the game and see if I an pick up any interesting ideas through the games’ author blogs.

The next Ludum Dare, is going to be sometime in December, so I am making sure to leave my weekends open!

posted by Casey at 11:36 pm  

Thursday, September 3, 2009

Coffee Caverns – Postmortem

This past weekend I took part in my first Ludum Dare competition, Ludum Dare #15. Ludum Dare is a community driven contest where a single developer has to create a complete game within 48 hours.  I have watched the prior competitions, but have never really had the time with family and school, so I was a bit surprised to find that last weekend was fairly open. So on Friday afternoon I decided I would take part.

Each Ludum Dare has an associated theme that the game must be created around that is decided on by community vote. The theme is only revealed at the start of the competition and for LD #15, the theme was “Caverns”. I immediately had a few ideas but nothing that seemed too out of the ordinary. Upon deciding to enter the contest, I also made up my mind that regardless of what the theme was, my goal was to complete a game, no matter how simple, within that 48 hour deadline.  I did complete a simple game, but as usual with these types of competitions, didn’t quite turn out as I had hoped. This is an effort by me to talk about some of the things that I feel went right in the development of Coffee Caverns and what could have been done better.

The Good

Probably one of the best choices was to use what I was already familiar with, C++ and SDL in a Windows environment. I know that some people like to experiment with new technologies during these competitions, but I decided to not risk it, my goal was to complete a game. Along these same lines I also decided that whatever I did would be small. I have started and never finished numerous game projects in the past much like every other aspiring game developer and I also know that one of the things that separates aspiring game developers from game developers is that game developers finish things. I had a decent idea of the scope of what I would be able to finish and decided to stick with it.

I didn’t start coding or designing anything until the Saturday morning after the competition started. I checked to see what the theme was going to be and than went to sleep. In the morning I ate breakfast and started a bit of mind mapping while having some coffee. I started thinking about caverns and I kept coming back to danger and falling, falling objects like rocks, and than somewhere in the mind map coffee came up so I ended up mixing coffee with falling rocks. Awesome, sounds a bit weird let’s go with it. It came naturally that this would be an arcade style game and once I decided on it I stuck with it. The total design of the game was probably about an hour and that was with sketching a bit of a development plan as well.

I also liked that I was able to get a couple of sound effects in thanks to the wonderful program Sfxr. I am glad that I got the title screen in without too much trouble as well. It only took a little bit of trouble and was I think worth it. Although next time, I am going to check for a specific key press to transition as opposed to any key, it made taking screen shots of it a bit tricky.

The Bad

I think that my biggest mistake was not getting the prototype up and playable as fast as I wanted to. My intention originally was to use primitives for prototyping and later put in the graphics. By the time I had the framework ready I needed a break from coding and decided that I would play around with Paint.NET a bit to see what I could come up with. I should also mention that other than SDL, I was using no prior written code, writing everything from scratch. In no time I had created a couple of graphics that I thought would work, so I figured I would just drop them in. It wasn’t a huge time waster since I was going to do it anyways and in some ways did work out in the end.

The Ugly

Easily the worst part about the game and what I would argue is the game, is the game play itself. The game is no where near as balanced as I would have liked it to have been, the scoring is very simple, and there is very little feedback to the player. I spent most of Sunday doing game play testing and bug fixing. I had the majority of the code written by Saturday night and it was a good thing too as I had a few things come up Sunday that might have kept me from finishing otherwise.

The little things that I didn’t fix that were pointed out to me in comments on my Ludum Dare blog are in retrospect what could have made the game better. The player sprite being about a pixel off during the animation would have taken me all of about three seconds to fix. I also never got the score out of the title bar like it should have been. This would have been another easy fix that would have added to the polish of the game.

The other thing that people complained a lot about was my use of an installer. I had mixed feelings about it but I know and understand the irritation I am sure it caused others as I started reviewing a few of the other entries. At a certain point I was annoyed that I had to unzip things and will next time not bother with the setup and provide a straight running executable.

Summary

Overall the whole competition was very rewarding and I learned quite a bit as well and would recommend everyone who is interested in game development to take part in these competitions as often as they can. I am definitely going to!

posted by Casey at 9:20 pm  

Monday, August 31, 2009

Ludum Dare 15 Finished!

I successfully submitted a working game to Ludum Dare 15. I plan on writing up a post mortem soon but here is a couple of screen shots and download links. The game wasn’t as finished as I would have liked it to have been, especially in the game balance side of things, but I actually spent less than 20 hours total on the whole thing. Overall I think it went well and definitely plan on entering some of the mini LD’s and the next full on Ludum Dare competition.

Title ScreenPlaying
Game Over Screen

Download Windows Executable – coffee-caverns-1.0.zip

Download VS2009 Source- coffee-caverns-1.0-src.zip

posted by Casey at 9:58 pm  

Friday, August 28, 2009

Entering Ludum Dare 15

I have decided earlier today that I will take part in Ludum Dare 15. I have been following the competition for awhile and have played many of the games that have come out of it and it seems that this weekend just may allow for me to spend 48 hours creating something.

After the competition, I will write up a post-mortem and put what I finish with up here for everyone.

My blog posts at the Ludum Dare compo site can be found here.

posted by Casey at 7:14 pm  

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