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	<title>Comments on: Coffee Caverns &#8211; Postmortem</title>
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		<title>By: Casey</title>
		<link>http://www.caseydunham.net/blog/2009/09/03/coffee-caverns-postmortem/comment-page-1/#comment-198</link>
		<dc:creator>Casey</dc:creator>
		<pubDate>Mon, 14 Sep 2009 03:17:37 +0000</pubDate>
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		<description>As usual the last 10% is the hardest. It is the same as moving. You always think you only have a little bit to go but for some reason that little bit takes the longest.</description>
		<content:encoded><![CDATA[<p>As usual the last 10% is the hardest. It is the same as moving. You always think you only have a little bit to go but for some reason that little bit takes the longest.</p>
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		<title>By: Trav</title>
		<link>http://www.caseydunham.net/blog/2009/09/03/coffee-caverns-postmortem/comment-page-1/#comment-196</link>
		<dc:creator>Trav</dc:creator>
		<pubDate>Tue, 08 Sep 2009 05:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.caseydunham.net/blog/?p=24#comment-196</guid>
		<description>Your so right, game developers finish things, so true so true. It makes me want to work harder on fixing some old code that I had &quot;working&quot; but broke because I felt I could improve (and no SVN for it :( )</description>
		<content:encoded><![CDATA[<p>Your so right, game developers finish things, so true so true. It makes me want to work harder on fixing some old code that I had &#8220;working&#8221; but broke because I felt I could improve (and no SVN for it <img src='http://www.caseydunham.net/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  )</p>
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